Monday, January 29, 2018

BGiME #9: Burn the Village! Part 1

The scenario in issue #9 is played across two issues as a battle report recounting the outcome of the battle as fought by two Games Workshop employees. To reflect this, I’ll discuss the scenario in two parts. The first is a recap of the battle wherein my friend and regular opponent, Dave, played the forces of Good while I commanded Evil. For the issue #10 coverage, I’ll discuss how the game turned out when it was my turn to command the Good warriors of Middle-earth.

“Burn the Village!” features a small Rohan hamlet facing off against a horde of Uruk-hai. The Rohirrim are outnumbered and facing heavily-armored enemies. Their only hope is the timely arrival of the Three Hunters—Aragon, Legolas, and Gimli—who are passing nearby in pursuit of the captured hobbits when Rohan is attacked. If the Rohirrim can light a signal beacon calling for aid, the three heroes rush to lend their assistance—hopefully before the troops of the White Hand burn down the village’s two buildings!

Mechanically, once Good lights the signal beacon, the Rohan player rolls 1d6 for each of the three heroes on subsequent turns. If the roll is 4+, that hero arrives on the table side with the beacon and can charge immediately into battle.

Likewise, in order for the Uruk-hai to burn down a building, one or more of their models must be in base contact with the structure and not be involved in combat. Additionally, no Good model can also be in contact with the building and not be engaged in battle. If these conditions are met, each applicable Evil model rolls 1d6 and on a result of “6” the building catches fire and is destroyed.

In the first game, Dave set most of the Rohan warriors up behind the village’s walls, giving him the benefit of defending an obstacle in the forthcoming fight ("In the way" rolls, single combats, etc. as explained in issue #7). I had only four archers and arrayed them on either side of the path from the village to the beacon. It was my hope to kill any Rohan troops running to the beacon before they could light it. Dave countered by sending two troops off towards the beacon, while I moved the rest of my forces towards the village from three sides.

The walls worked in the favor of Rohan at the beginning, stalling my efforts to get inside the village and kill enough of the Rohirrim so that I could set the buildings alight unimpeded. Eventually, however, one or two Rohan Warriors were slain despite the walls’ protection and I sent Uruk-hai leaping inside the perimeter. Once the levy broke, the tide of the White Hand overwhelmed the Rohan forces inside.

Dave had terrible luck with reinforcements. He managed to get the signal beacon lit by the end of Turn 3, but failed every reinforcement roll (three each round!) to get the Good heroes onto the board and help turn the tide of battle. He might have gotten Gimli onto the board near the end of the game (it's been awhile since we played this battle and my memory is spotty), but the dwarf’s short legs didn’t get him anywhere near the fight before I surrounded the Rohan houses with multiple models and burned them to the ground. Score one victory for Evil!

Next, it would be me turn to command Rohan. Could I do any better? We’ll find out when coverage of Battle Games in Middle-earth #10 occurs shortly!

The forces are arranged for battle

The Uruk-hai approach as Dave measures out the movement of the Rohan warrior headed towards the signal beacon.

Uruk-hai supported by pikemen approach the village wall while Rohan prepares to receive them.

The battle is joined!

Uruk-hai have breached the village's defenses!

The signal fire is lit! Help must come to Rohan!

Rohan falls back to defend the village's building from the flames of Saruman's troops.

Surrounded!

The forces of Rohan have been slain and the buildings are burned. Victory for Evil!

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