Friday, September 15, 2017

Battle Games in Middle-earth #7 Overview

After an overlong quiescence, it’s time to get back to working my way through the Battle Games in Middle-earth series. We pick things up with issue #7 and the introduction to the forces of Rohan.

The issue’s “Guide to Middle-earth” introduces us to the Rohirrim and the situation in Rohan. Given the clash between Rohan and Isengard is both one of the major battles of the War of the Ring and the main focus of an entire movie, it’s sensible to focus on the fight between Rohan and the Uruk-hai early in the Battle Games in Middle-earth series. Both Rohan and Isengard will see larger coverage in the issues ahead. The two pages following this issue’s “Guide” offer a sneak preview of future issues’ topics—including rules for various weapons, special fighting rules for Heroes, cavalry, a battle report of an actual game, new painting techniques, instructions for modelling trees and buildings, and look at the upcoming models to be included in these issues. Boromir, an Uruk-hai Captain, and Riders of Rohan are all headed our way!

“Playing the Game” covers rules for defending barriers, which will come in handy when Rohan decides to hold Helm’s Deep against Saruman. In short, any model standing on one side of a crossable obstacle, be it a wall, a ditch, a fence, or so forth, has a great advantage over any other model trying to cross it. The defending model is never moved back 1” if it loses a Fight roll, and it can Fight against multiple models in one-on-one battles if it’s holding the barrier. Models trying to strike a defender have to make in-the-way rolls if they win the Fight, meaning that each roll to wound has a 50% chance of hitting the barrier rather than the defender. In all cases, the best way to deal with a model defending a barrier is to send someone over it at an unprotected point and attack the defender from behind. This not only has a better chance of wounding the model, it might also move him away from the obstacle, allowing allied models to cross over.

Up next is this issue’s “Battle Game” section. The scenario is “Repel the Marauders!” and as can be imagined, it puts the rules for defending barricades to the test. The scenario pits a group of Rohan warriors against marauding Uruk-hai intent of killing defenseless Rohan villagers. The Rohirrim warriors must hold the walls and fences surrounding the village from the merciless servants of the White Hand long enough for the villagers to flee. 

The “Painting Workshop” provides the reader with a guide on how to paint this issue’s included models: 12 Warriors of Rohan. These models balance out the Uruk-hai we received back in issue #4 and, like the Uruk-hai, will serve as the core of a growing Good force for the reader’s collection of minis. Given the Warriors uniform color and limited palette, getting these guys ready for the gaming table should be a cinch. 

The issue closes out as always with the “Modelling Workshop” section. It should come as no surprise that walls and fences are the topic of this issue’s workshop. Instructions are provided for creating stone walls and wooden fences. A total of four of each will be needed for the “Repel the Marauders!” scenario, but with balsa wood and thick card as the main materials, making them will be both easy and cheap.

The final page of this issue takes a look ahead at the next installment of BGiME. We’ve got a Legolas model coming our way, making our collection of Fellowship minis a third of the way finished, rules for ranged weapons such as crossbows and throwing axes, a scenario where Legolas fights Moria goblins to rescue Frodo, and instructions for creating trees and forests on your tabletop. If you like elves, this sounds like the issue for you!

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