Monday, January 29, 2018

BGiME #9: Burn the Village! Part 1

The scenario in issue #9 is played across two issues as a battle report recounting the outcome of the battle as fought by two Games Workshop employees. To reflect this, I’ll discuss the scenario in two parts. The first is a recap of the battle wherein my friend and regular opponent, Dave, played the forces of Good while I commanded Evil. For the issue #10 coverage, I’ll discuss how the game turned out when it was my turn to command the Good warriors of Middle-earth.

“Burn the Village!” features a small Rohan hamlet facing off against a horde of Uruk-hai. The Rohirrim are outnumbered and facing heavily-armored enemies. Their only hope is the timely arrival of the Three Hunters—Aragon, Legolas, and Gimli—who are passing nearby in pursuit of the captured hobbits when Rohan is attacked. If the Rohirrim can light a signal beacon calling for aid, the three heroes rush to lend their assistance—hopefully before the troops of the White Hand burn down the village’s two buildings!

Mechanically, once Good lights the signal beacon, the Rohan player rolls 1d6 for each of the three heroes on subsequent turns. If the roll is 4+, that hero arrives on the table side with the beacon and can charge immediately into battle.

Likewise, in order for the Uruk-hai to burn down a building, one or more of their models must be in base contact with the structure and not be involved in combat. Additionally, no Good model can also be in contact with the building and not be engaged in battle. If these conditions are met, each applicable Evil model rolls 1d6 and on a result of “6” the building catches fire and is destroyed.

In the first game, Dave set most of the Rohan warriors up behind the village’s walls, giving him the benefit of defending an obstacle in the forthcoming fight ("In the way" rolls, single combats, etc. as explained in issue #7). I had only four archers and arrayed them on either side of the path from the village to the beacon. It was my hope to kill any Rohan troops running to the beacon before they could light it. Dave countered by sending two troops off towards the beacon, while I moved the rest of my forces towards the village from three sides.

The walls worked in the favor of Rohan at the beginning, stalling my efforts to get inside the village and kill enough of the Rohirrim so that I could set the buildings alight unimpeded. Eventually, however, one or two Rohan Warriors were slain despite the walls’ protection and I sent Uruk-hai leaping inside the perimeter. Once the levy broke, the tide of the White Hand overwhelmed the Rohan forces inside.

Dave had terrible luck with reinforcements. He managed to get the signal beacon lit by the end of Turn 3, but failed every reinforcement roll (three each round!) to get the Good heroes onto the board and help turn the tide of battle. He might have gotten Gimli onto the board near the end of the game (it's been awhile since we played this battle and my memory is spotty), but the dwarf’s short legs didn’t get him anywhere near the fight before I surrounded the Rohan houses with multiple models and burned them to the ground. Score one victory for Evil!

Next, it would be me turn to command Rohan. Could I do any better? We’ll find out when coverage of Battle Games in Middle-earth #10 occurs shortly!

The forces are arranged for battle

The Uruk-hai approach as Dave measures out the movement of the Rohan warrior headed towards the signal beacon.

Uruk-hai supported by pikemen approach the village wall while Rohan prepares to receive them.

The battle is joined!

Uruk-hai have breached the village's defenses!

The signal fire is lit! Help must come to Rohan!

Rohan falls back to defend the village's building from the flames of Saruman's troops.

Surrounded!

The forces of Rohan have been slain and the buildings are burned. Victory for Evil!

Tuesday, January 2, 2018

BGiME #9: Constructing a Warning Beacon

This is a cool piece of terrain that was fun to build. The warning beacon has a lot of character and its presence in one's inventory of tabletop decor suggests many potential game ideas. It could summon reinforcements as it does in this issue's battle scenario. It could be an objective to be protected for X number of turns while a model frantically kindle the beacon. It could even be a pyre upon which a hapless model is to be burned alive unless he or she is rescued. All of these are intriguing uses of the terrain piece to liven up any tabletop battle.

The piece was easy to construct using materials I already had on hand. I built it along with some Rohan houses that also made an appearance in this issue's scenario. I'll post separate images of those when I cover the next issue. Please forgive the unattractive backdrop for this series of photos. I took them without much thought of posting them online and snapped them merely to brag to a friend about what I'd accomplished.