Showing posts with label Moria Goblins. Show all posts
Showing posts with label Moria Goblins. Show all posts

Saturday, November 18, 2017

BGiME #8: Raid on Lothlorien

As mentioned in this issue’s overview, the battle scenario for BGiME #8 sees Frodo and Legolas facing off against two bands of Moria goblins, trapped in between fleeing raiders from Lothlorien and hunters looking for revenge. The encounter occurs in the eaves of Lothlorien: half of the board is covered in trees, with the last 6” of it being dense forest and therefore difficult terrain.

Frodo must escape deep into Lothlorien to evade the goblins and win a victory for Good. The Moria goblins, however, need only slay the Ringbearer to achieve victory. Although the forces of Evil greatly outnumber those of Good (nine goblins including a Goblin captain vs. only Frodo and Legolas), the Elf Prince’s three attacks during the Shoot phase and Frodo’s mithril coat might buy them enough time to escape. Or at least, that’s the theory.

In practice, things turned out pretty bleak for Good. We played the session a good four or five time with three people present, swapping sides after each bout so that everyone got a chance to try out their tactics for either side. In the end, Good only managed to achieve victory once. I employed the gambit of keeping as much cover between Frodo and the goblin archers—including using Legolas as a meat shield—while the elf’s arrows thinned the fence of goblins standing between the Ringbearer and the escape edge of the board.

After playing through eight of the BGiME scenarios, Evil seems to have an advantage most time. I believe this might change once we start using some of the more advanced rules. But as it stands, Evil often wins on either numbers or Defense scores in many of the bouts. This one was no exception.

Goblins advance of the Ringbearer and the Woodland Prince.

The Moria Goblin Captain draws a bead on Legolas.

Legolas tries to winnow down the goblins' numbers as they close on Frodo.

Good is locked in combat and cannot escape!

We'll try again. Maybe if we go this way...

"Not so fast, Blondie! Eat arrows!"

Once again, Good is overwhelmed numbers and unable to flee.

Frodo takes a goblin sword in the back!

"Ok, boys. Let's get 'em one more time!"

Legolas eyes the goblin archers off camera as Moria sword goblins approach.

All alone in the eaves of Lothlorien. Can Good ever triumph?

Sunday, July 12, 2015

BGiME #2: “The Last Alliance” Battle Report

On the same evening we ran “Goblin Ambush,” we followed up the mini-tournament with the scenario “The Last Alliance” from Battle Games in Middle-Earth #2. This battle saw a dozen Moria Goblins facing off again a mixed group of High Elves and Men of Gondor. The premise was that, prior to the conflict on the slopes of Mount Doom, a small group of goblins attempts to break through the lines of the Good forces to summon reinforcements. It is up the Last Alliance to stop the goblins from escaping by eliminating all twelve Moria Goblin models, while the Evil player(s) need only get a single miniature across the opposite edge of the table to win. Scott and I played the forces of Good as we faced off against Dave and Tom as the minions of Sauron.

Set-up was that each side had to have all their models touching the appropriate edge of the battlefield, but could be otherwise positioned as desired. Scott and I divided the Elves and Men up evenly between us with each controlling two Men of Gondor, two Elven bowmen, and two Elven Warriors. Dave and Tom did the same with their Goblins, with each responsible for two archers and four warriors. As the forces of Good, Scott and I had Priority in the first round.


The forces face off. Who shall be the victor?
“For NĪmenor and Elbereth Gilthoniel!”

The goblins advance tentatively, knowing they’re almost certainly in range of the elven bows.

High Elf warriors rush to meet their green-skinned foes.

The slower goblins creep forward as elven arrows rain down upon them.

One goblin has already fallen as the two sides approach the middle of the battlefield.

The forces of Good and Evil clash as close combat erupts!

Measure twice, slay once!

Men of Gondor close in on a goblin archer.

The toll has been heavy on the forces of Evil and only two goblins remain.

A single goblin, the sole survivor of Evil, rushes towards the edge of the battlefield seeking victory!

Alas, he is outnumbers and dies a (blurry) death.

This was a short but fun scenario. With the longer ranges of the Elven bows, the forces of Good put a hurting on the goblins before close combat began. And while it wasn’t a bloodless battle for the Men and Elves, we suffered few casualties from the weaker goblin warriors.

As the battle reached its end, only one goblin archer remained standing and was pushing fiercely towards the Good edge of the board. It was one of those times when even we, the forces of Good, admired his courage and began to hope that the goblin, dubbed “Blood BBQ” by his masters, somehow beat the odds and achieved a victory for Evil. Alas, he perished with the rest of his foul brethren and Sauron’s troops would see no reinforcements when they clashed with Gil-galad and Elendil the following day.

This scenario was the last to use the “bare bones” rules. From here on out, the rules gradually increase in complexity, but after running both this battle and “Goblin Ambush,” we’re ready for more.

Next up: A simple ruin is created as we tackle our first terrain making project.

Monday, June 22, 2015

BGiME #1: Goblin Ambush! Round Two

With Evil ahead by a win, it was time for Dave and Tom to play through “Goblin Ambush!” Dave was playing the side of Evil and Tom was Aragorn. Set-up was the same as the previous round. As the Forces of Good, Tom automatically wins Priority and it might have just been the last time he won Priority in the very short game that was to follow!

The board is set.

Goblins lurk on the verge as Tom slowly pushes Aragorn into action.

Tom sends Aragorn off to one side, perhaps intending not to replicate my tactical error. The Ranger begins the long run towards a safe getaway. Dave, however, decides to commit all of his goblins immediately, a tactic that will pay off well in very short order!

Aragorn creeps down the battlefield.

Goblins! Masses and masses of Goblins! Most are now within bow range.

As I recall, Dave had some success with his goblin archers, scoring a wound or two against Aragorn before he made too much progress towards the opposite edge of the board. The nearest group of goblins then charges the Ranger, keeping him from advancing further.

Aragorn is boxed in as more goblins scurry towards the battle

Already wounded, Aragorn is quickly dispatched by a small goblin mob. He has moved less than 12" from his starting position.

I think the fight lasted three turns at most. Some hot dice rolls from Dave put the hurt on Aragorn before the goblins even managed to get into melee range, and once charged and pinned down, the 4 dice to 3 dice Fight spelled the end for Aragorn. Once again, the fate of Middle-Earth is to fall under Shadow.

End of Round Two
Winner: Dave (Goblins)

BGiME #1: Goblin Ambush! Round One

With twelve Moria Goblins freshly painted, it was time to put them to the test. I sent the call out amongst my The One Ring players, hoping one person would be interested in giving the SBG a test drive and play through the “Goblin Ambush!” scenario included in the inaugural issue of Battle Games of Middle-Earth. I lucked out with three of my regulars, Dave, Scott, and Tom, wanting to give it a shot. We gathered together on a weekend night to push the minis around.

Although issue #1 came with an insert of cardstock fold-out figures to be used in some of the scenarios— Aragorn in this case—I had the Mines of Moria plastic mini of the world’s most famous ranger and painted him up for the battle (we’ll look at him when we hit issue #6). I also had some terrain pieces I had constructed. Since we were playing the most basic of the SBG rules which ignores things like terrain movement penalties and line of sight, these were simply cosmetic additions to spruce up the battlefield. The battlefield in this case was a $4 green tablecloth I picked up from the local thrift shop, its dimensions marked off with masking tape.

We had four players in total and the "Goblin Ambush!" scenario assumes two players. To accommodate our larger player size, we ran it as a mini tournament with three rounds. Two players would face off, followed by the remaining two, with the two victors of each preliminary round playing to determine the champion.

Going into the scenario, I had high hopes for Aragorn triumphing despite the great discrepancy between forces: one Ranger versus twelve goblins. With the goblins divided into three groups and armed with orc bows that don’t have the reach of Aragorn’s elf bow, I assumed the Ranger and his three attacks every Fight phase would spell the goblins’ doom. All the Good side needed to do to win was get Aragorn off the battlefield on the Evil player’s edge, and the goblins move slower than old Longshanks. Things did not go as I expected!


Scott and I faced off first with me playing Aragorn and Scott as the goblins. I headed straight for the high ground near the center of the battlefield, firing arrows at the goblins with Aragorn’s long ranged elf bow before they could reach me with their inferior bows. 


Aragorn spies incoming goblins--and cookies!

Reaching the high ground just ahead of the goblins, Aragorn was able to make a stand. I'd hoped to cut down a few of the foul creatures, clearing a path for a run towards the archers that stood between the ranger and a win. Things did not go as intended.

It looks good, but wait a moment.

Aragorn is soon encircled by goblins and his 3 attack dice are now being rolled against the goblins 4 dice.

A good roll buys Aragorn a moment's respite.

Evil wins the Priority roll and Aragorn is soon penned in again. He has suffered a wound or two and things begin looking grim.

"Screw this!" Aragron cries as he makes a break for it.

Long legs outstrip the goblins and the opposite side of the board is only a move or two away.

However, a lost Priority roll and the goblins charge the Ranger, preventing him from moving. Five dice to three dice proves too much for the side of Good and the future of Middle-Earth is changed forever.

As is often the case, a few bad dice throws and some questionable tactics led to one side's downfall. If I played this one again (and I suspect I will), I'd likely try a different tactic: I'd run down one end of the battlefield or the other, putting as much distance between Aragorn and the goblins on one of the side edges of the board. Plunging directly into the middle allowed both flanking groups to reach Aragorn and to pile the attack dice onto him. The bows didn't play a major role in the skirmish, but from what I understand of the SBG that's common. Despite Good's loss, it was a fun battle with good friends. Getting so close to escaping before being cut down wasn't the worst case end scenario for Good as we'll soon see.

End of Round One
Winner: Scott (Goblins)

On to Round Two.

Thursday, June 18, 2015

BGiME #1: Painting Moria Goblins

As previously mentioned, the premiere issue of Battle Games in Middle-Earth came with a sprue of 12 Moria Goblins to get your miniature collection started. The issue also include some paint pots and step-by-step instructions for making your new miniatures table-ready.

My copy of the magazine had neither paint nor miniatures, as it was acquired on the secondhand market. Luckily, however, I had a Mines of Moria starter set with 24 Moria Goblins inside sitting on my workbench shelf as well as pots of the same paint colors that originally accompanied the issue. Although I have experience painting miniatures and have acquired a few hard-earned skills, I decided that with the Battle Games in Middle-Earth miniatures, I’d abide by the techniques and instructions provided in the magazine itself. By doing so, I felt I’d be more honest in my goal of working through all ninety-one issues as if I had received them back when they were originally published. I might even learn a few new tricks or banish some previously-acquired bad habits.

As a result, the first batch of BGiME miniatures came out looking like something a novice painter might produce, say one who picked up this weird little magazine at the newsagent’s because it had The Lord of the Rings on the cover. I call these little gents my “Stuck In Goblins,” because as the issue advises, “The best way to learn to paint your models is just to get stuck in!” Although not as detailed as my usual paint jobs, I cranked them out in two short painting sessions, making them the faster group of LotR SBG minis I’ve ever painted. And besides, we’ll be coming back to these guys when we hit issue #20. We’ll spiffy them up then with some new skills and techniques.

My friends, let’s meet the Moria Goblins! Click each photo to enlarge.

The Stuck In Goblins of Moria, Inc.

One half of the band

There is some resemblance to the members of GWAR.



Advance!


Move like you've a Balrog on you ass!

Thursday, June 11, 2015

Battle Games in Middle-Earth Issue #1 Overview

So with the preliminaries out of the way and our introductions made, let’s get down to one of the main reasons this blog exists: to work our way through the Battle Games in Middle-Earth periodical and have some fun in the process. I’m not the first to attempt such an endeavor—others have done it better—but that’s no reason to avoid a good time!

Battle Games in Middle-Earth debuted in 2002, but the exact month escapes my research. The very first issue demonstrated the format that would remain largely unchanged throughout its ninety-one issue run: five sections covering various subject matter. The first section is “Guide to Middle-Earth,” which contains general information about the world and occupants of Middle-Earth. In RPG circles, this would be the “fluff” chapter—a section that provides colorful details and pertinent information, but no hard game mechanics or tools. The “Guide to Middle-Earth” in issue #1 introduces each member of the Fellowship of the Ring via a photo portrait, provides a map of Middle-Earth, and presents a glimpse at some of the battles Aragon participated in. 

The second section is “Playing the Game.” In every issue, this chapter introduces the reader to the rules of The Lord of the Rings Strategy Battle Game. Rather than a single, massive information dump, “Playing the Game” presents the rules piecemeal, allowing the reader to digest them in small bits and experiment with how they work in actual play. In this issue, “Playing the Game” lists the materials the reader will need to play the SBG—tape measure, dice, record sheets, pencils, figures, a place to play, and so forth. Once those are in hand, the reader can turn to the next section and immediately start playing.

The third section is “Battle Game.” Every issue of Battle Games of Middle-Earth features either a scenario to play or a battle report of an actual game intended to instruct the reader and teach potential strategies. Not every issue has a scenario, but they far outnumber the battle reports, descriptions of actual play which tend to extend across two back-to-back issues. 

“Battle Game” in issue #1 not only includes a basic skirmish scenario, “Goblin Ambush,” but also contains an extremely simplified version of the SBG rules so that the reader can begin experiencing the game as soon as he gets the magazine home. The rules are basic and stripped to the bone, but succeed in teaching the four phases that comprise every turn of the SBG: Priority, Move, Shoot, and Fight. This knowledge is vital to learning the complete game and the “Battle Game” chapter demonstrates them clearly and, most importantly, by getting the reader to actually use them. 

“Goblin Ambush” is a basic “fight-or-flight” scenario. Aragon has stirred up a lair of goblins and must either escape the battlefield or kill all the goblins. The goblins merely seek to slay the Ranger. To make things even (theoretically), the Good side controls only Aragon, while the Evil side has twelve goblins at his command. Luckily, the goblins are broken up into three groups and Aragon is a mighty hero with three attacks every Fight phase. He might not be as doomed as he appears!

The fourth section is “Painting Workshop,” a chapter dedicated to instructing the reader how to paint his miniatures and teaching various techniques of increasing skill as the magazine series progresses. Issue #1 is dedicated to getting the 12 Moria Goblins included with the first issue off their sprues and onto the table as quickly as possible. Issue #1 also came with a brush and four paint pots to get the would-be wargaming hobbyist off and running. After reading this section and following its instruction, the reader would have twelve table-ready goblins prepared to face off against Aragorn. The Aragorn miniature itself wouldn’t appear for several more issues, but Battle Games of Middle-Earth provides a stop-gap solution: a cardstock sheet of twelve fold-up figures including the entire Fellowship, Elrond, Gamling, and Eowyn. These figures would be utilized in “Battle Games” appearing in later issues.

The magazine closes with my favorite section: “Modeling Workshop.” This chapter introduces a new terrain project in each issue, beginning with the simplest of wargame table decorations and ending in complex projects that are centerpieces for battles. Issue #1 teaches the reader how to create the most basic of battlefields—a table or floor, one perhaps covered by a cloth, blanket, or towel, with books piled underneath to form hills and valleys. The section also features a very brief overview of commercially available scenery and terrain, as well as a galley of “Dream Battlefields.” These intricate battlefields will be familiar to anyone reading the SBG rulebook or who has perused issues of White Dwarf. These well-constructed and beautifully decorated battlefields are intended to get the reader’s juices flowing and induce dreams of the elaborate tabletops he will build once he has mastered the tricks of the “Modeling Workshop.” Or at least that’s what it did to me.

The back cover of the magazine provides a preview of the next upcoming issue, advertising what new miniatures the periodical has in store for the reader, as well as ad copy on the subjects covered in the five sections of the magazine. In many issues, the next two Battle Games in Middle-Earth are advertised, showing the reader a full month of content in advance. Issue #1’s back cover informs us that we’ll be seeing a sprue of elves and men of Gondor, as well as some additional colored paint pots in issue #2 and to look for a Frodo miniature and one more paint pot in issue #3. I can hardly wait for the next fortnightly issue to arrive at my newsagent! 

And there we have it, the inaugural issue of Battle Games in Middle-Earth. If only it had been available in America in 2002, I might have succumbed to the wargaming bug much sooner. In a forthcoming post I’ll get my hands dirty with issue #1 by painting some goblins as if I were a first-timer and taking the “Goblin Ambush” scenario out for a spin. I think things might turn out bad for those goblins…